kuszkusz Posted August 2, 2011 Share Posted August 2, 2011 There's a weird bug with the props, sometimes I can't throw them as a zombie, they start behaving like they have been nailed. Quote Link to comment
Guest Posted August 2, 2011 Share Posted August 2, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted August 2, 2011 Share Posted August 2, 2011 (edited) There's a weird bug with the props, sometimes I can't throw them as a zombie, they start behaving like they have been nailed.That is because they have been nail before, and sometimes some props after being nailed and then the nails have come off they become almost imovable. I think that is what it is anyway.And shock if you are talking about the guy who you want banned he could speak english he asked some question in english which seemed like perfect english Edited August 2, 2011 by mogadonskoda Quote Link to comment
NECROSSIN Posted August 2, 2011 Author Share Posted August 2, 2011 (edited) Released small update today:Added new beats for zombies (old ones avalaible via F4)Fast zombies no longer can bypass screaming by tapping LMBDecreased duration for poisonChanged skillshot notifications a bitCommando now can level up by shooting away arms or legs tooAdded new scope for sniper riflesDecreased mouse sensivity when player uses scopeIncreased health penalty for ethereal's teleportIncreased cooldown for ethereal's teleportIncreased horde damage resistance for zombiesChanged laser for turret a bitNail's health now based on inflictionRemoved doors from zs_plaza_optAdded a function that can remove these laggy windows on some mapsEnabled flashlight for melee weaponsDice now gives ya 1 score as zombieFixed a bug where assisting in killing a headcrab gave wrong amount of sp Edited August 2, 2011 by NECROSSIN Damien 1 Quote Link to comment
mogadonskoda Posted August 2, 2011 Share Posted August 2, 2011 Released small update today:Added new beats for zombies (old ones avalaible via F4)Fast zombies no longer can bypass screaming by tapping LMBDecreased duration for poisonChanged skillshot notifications a bitCommando now can level up by shooting away arms or legs tooAdded new sope for sniper riflesDecreased mouse sensivity when player uses scopeIncreased health penalty for ethereal's teleportIncreased cooldown for ethereal's teleportIncreased horde damage resistance for zombiesChanged laser for turret a bitNail's health now based on inflictionRemoved doors from zs_plaza_optAdded a function that can remove these laggy windows on some mapsEnabled flashlight for melee weaponsDice now gives ya 1 score as zombieFixed a bug where assisting in killing a headcrab gave wrong amount of spExcellent, except the brains from dice And another thing can you make it so you can get SP from the dice as human like not much so like 20-50Just another suggestion Quote Link to comment
Guest Posted August 2, 2011 Share Posted August 2, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Tennisballesser Posted August 2, 2011 Share Posted August 2, 2011 I would like to see some more hats http://www.garrysmod.org/downloads/?a=view&id=79842 ( my silly idea ) Quote Link to comment
mogadonskoda Posted August 3, 2011 Share Posted August 3, 2011 I would like to see some more hats http://www.garrysmod.org/downloads/?a=view&id=79842 ( my silly idea )Did you notice it said made using necrossins base script Quote Link to comment
Tennisballesser Posted August 3, 2011 Share Posted August 3, 2011 I would like to see some more hats http://www.garrysmod.org/downloads/?a=view&id=79842 ( my silly idea )Did you notice it said made using necrossins base scriptWell, we dont have the hats on the server Quote Link to comment
mogadonskoda Posted August 3, 2011 Share Posted August 3, 2011 (edited) Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee killsAlso rre-add last human damage because i just had a massive zombie horde breaking my cade and with an etire clip of a saw i got 3 killsbecause of the da=mage resistance in groups which makes it very hard Edited August 3, 2011 by mogadonskoda Quote Link to comment
TechnoNegro Posted August 3, 2011 Share Posted August 3, 2011 (edited) Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee killsAlso rre-add last human damage because i just had a massive zombie horde breaking my cade and with an entire clip of a saw i got 3 killsbecause of the da=mage resistance in groups which makes it very hardLIAR!u had over 12 kills![24 points last time i checked, maybe more]Edit:I used more than one clip nawb, as i say "with an entire clip of a saw i got 3 kills"oh, sry, gotta read your post next time replying to it Edited August 3, 2011 by TechnoNegro Quote Link to comment
mogadonskoda Posted August 3, 2011 Share Posted August 3, 2011 (edited) Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee killsAlso rre-add last human damage because i just had a massive zombie horde breaking my cade and with an entire clip of a saw i got 3 killsbecause of the da=mage resistance in groups which makes it very hardLIAR!u had over 12 kills![24 points last time i checked, maybe more]I used more than one clip nawb, as i say "with an entire clip of a saw i got 3 kills"Fucking around in ZS can result inTURRET ARMOUR Edited August 3, 2011 by mogadonskoda Quote Link to comment
Damien Posted August 3, 2011 Share Posted August 3, 2011 I made a video of the contraption on farm house, gonna upload it tomorrow Another screenshot of caded turret:CADED TURRET Quote Link to comment
mogadonskoda Posted August 3, 2011 Share Posted August 3, 2011 I made a video of the contraption on farm house, gonna upload it tomorrow Another screenshot of caded turret:CADED TURRETBocx has a video as well and that is a earlier version of the turret armour Quote Link to comment
Damien Posted August 3, 2011 Share Posted August 3, 2011 I know, but otherwise i had around the same screenshot. :SMine is with a failed contraption that is stuck on garage, so its more like a trampoline xD Quote Link to comment
Damien Posted August 4, 2011 Share Posted August 4, 2011 Here is my video of 2 tarps. [1 trampoline and 1 with 1 fence] Quote Link to comment
Guest Posted August 4, 2011 Share Posted August 4, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.YES! Quote Link to comment
Weo Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.yeh... begone noop early caders who cade others to sudden death. Quote Link to comment
Tennisballesser Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Would prevent noobs with hammers and idiot with mines fucking the cade, I say yes Quote Link to comment
Bluddorn Posted August 4, 2011 Share Posted August 4, 2011 (edited) Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Agreed with this,they should be blocked for new players,since there's just TOO many people who play either as Engineer or Support,also marksman should be for players who have played atleast 48 hours I think it's pretty fair,there's rarely medics,and commando is a basic class,so,those should be the two classes that shouldn't be locked for new players Edited August 4, 2011 by Bluddorn Quote Link to comment
Jason0905 Posted August 4, 2011 Share Posted August 4, 2011 (edited) Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do. Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.also marksman should be for players who have played atleast 48 hours I don't agree with this, marksman can't exactly be used badly. Edited August 4, 2011 by Jason0905 Quote Link to comment
TechnoNegro Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Gotta agree Quote Link to comment
Bluddorn Posted August 4, 2011 Share Posted August 4, 2011 (edited) Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do. Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.also marksman should be for players who have played atleast 48 hours I don't agree with this, marksman can't exactly be used badly.Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes.because marksman is an interesting class,isn't it? I think this would make more new players to play regularly Edited August 4, 2011 by Bluddorn Quote Link to comment
mogadonskoda Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do. Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.also marksman should be for players who have played atleast 48 hours I don't agree with this, marksman can't exactly be used badly.Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes.because marksman is an interesting class,isn't it? I think this would make more new players to play regularlyI think you are retarded, marksman should be avalible from start Quote Link to comment
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