Jump to content
Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


Recommended Posts

There's a weird bug with the props, sometimes I can't throw them as a zombie, they start behaving like they have been nailed.

That is because they have been nail before, and sometimes some props after being nailed and then the nails have come off they become almost imovable. I think that is what it is anyway.

And shock if you are talking about the guy who you want banned he could speak english he asked some question in english which seemed like perfect english

Edited by mogadonskoda
Link to comment

Released small update today:

  • Added new beats for zombies (old ones avalaible via F4)
  • Fast zombies no longer can bypass screaming by tapping LMB
  • Decreased duration for poison
  • Changed skillshot notifications a bit
  • Commando now can level up by shooting away arms or legs too
  • Added new scope for sniper rifles
  • Decreased mouse sensivity when player uses scope
  • Increased health penalty for ethereal's teleport
  • Increased cooldown for ethereal's teleport
  • Increased horde damage resistance for zombies
  • Changed laser for turret a bit
  • Nail's health now based on infliction
  • Removed doors from zs_plaza_opt
  • Added a function that can remove these laggy windows on some maps
  • Enabled flashlight for melee weapons
  • Dice now gives ya 1 score as zombie
  • Fixed a bug where assisting in killing a headcrab gave wrong amount of sp

Edited by NECROSSIN
Link to comment

Released small update today:

  • Added new beats for zombies (old ones avalaible via F4)
  • Fast zombies no longer can bypass screaming by tapping LMB
  • Decreased duration for poison
  • Changed skillshot notifications a bit
  • Commando now can level up by shooting away arms or legs too
  • Added new sope for sniper rifles
  • Decreased mouse sensivity when player uses scope
  • Increased health penalty for ethereal's teleport
  • Increased cooldown for ethereal's teleport
  • Increased horde damage resistance for zombies
  • Changed laser for turret a bit
  • Nail's health now based on infliction
  • Removed doors from zs_plaza_opt
  • Added a function that can remove these laggy windows on some maps
  • Enabled flashlight for melee weapons
  • Dice now gives ya 1 score as zombie
  • Fixed a bug where assisting in killing a headcrab gave wrong amount of sp

Excellent, except the brains from dice

And another thing can you make it so you can get SP from the dice as human like not much so like 20-50

Just another suggestion

Link to comment

Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee kills

Also rre-add last human damage because i just had a massive zombie horde breaking my cade and with an etire clip of a saw i got 3 kills

because of the da=mage resistance in groups which makes it very hard

Edited by mogadonskoda
Link to comment

Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee kills

Also rre-add last human damage because i just had a massive zombie horde breaking my cade and with an entire clip of a saw i got 3 kills

because of the da=mage resistance in groups which makes it very hard

LIAR!

u had over 12 kills!

[24 points last time i checked, maybe more]

Edit:

I used more than one clip nawb, as i say "with an entire clip of a saw i got 3 kills"

oh, sry, gotta read your post next time replying to it

Edited by TechnoNegro
Link to comment

Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee kills

Also rre-add last human damage because i just had a massive zombie horde breaking my cade and with an entire clip of a saw i got 3 kills

because of the da=mage resistance in groups which makes it very hard

LIAR!

u had over 12 kills!

[24 points last time i checked, maybe more]

I used more than one clip nawb, as i say "with an entire clip of a saw i got 3 kills"

Fucking around in ZS can result in

TURRET ARMOUR

Edited by mogadonskoda
Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

yeh... begone noop early caders who cade others to sudden death.

Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

Would prevent noobs with hammers and idiot with mines fucking the cade, I say yes

Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

Agreed with this,they should be blocked for new players,since there's just TOO many people who play either as Engineer or Support,also marksman should be for players who have played atleast 48 hours :)

I think it's pretty fair,there's rarely medics,and commando is a basic class,so,those should be the two classes that shouldn't be locked for new players

Edited by Bluddorn
Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do.

Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.

also marksman should be for players who have played atleast 48 hours :)

I don't agree with this, marksman can't exactly be used badly.

Edited by Jason0905
Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do.

Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.

also marksman should be for players who have played atleast 48 hours :)

I don't agree with this, marksman can't exactly be used badly.

Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes.

because marksman is an interesting class,isn't it? :)

I think this would make more new players to play regularly

Edited by Bluddorn
Link to comment

Support and Engineer classes should be locked to noob players.

There's too many noobs or mingebags who like to ruin the game for others.

To unlock those 2 classes they should play on the server for at least 24 hours.

Until then, they are forced to play Medic, Commando and Marksman.

Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do.

Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them.

also marksman should be for players who have played atleast 48 hours :)

I don't agree with this, marksman can't exactly be used badly.

Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes.

because marksman is an interesting class,isn't it? :)

I think this would make more new players to play regularly

I think you are retarded, marksman should be avalible from start

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...