EdoCadovski Posted October 31, 2014 Posted October 31, 2014 (edited) - Edited October 31, 2014 by EdoCadovski Quote
MoshPit Posted October 31, 2014 Posted October 31, 2014 I have old hud setting but when i join it's showing new hud now. Started yesterday.I'll look into it, i have the same problem on race. Should be fixed, let me know if you still have problems with it. Fixed. Quote
Guest AleksCore Posted October 31, 2014 Posted October 31, 2014 Yes. It must show you, the player who killed you and projectile trajectory Quote
MoshPit Posted November 1, 2014 Posted November 1, 2014 Is there any way to make it so that the nos color is different for everyone like headlights are? Quote
AfuSensi Posted November 1, 2014 Posted November 1, 2014 (edited) Is there any way to make it so that the nos color is different for everyone like headlights are?This is impossible at the moment. MTA doesnt count nos as elements attached to players, so there is no difference between your nos and my nos.Would be very cool to do it, but its nearly impossible/not worth the trouble ATM. Edited November 1, 2014 by KaliBwoy Quote
Borz Posted November 3, 2014 Posted November 3, 2014 add more map uploaderor add like 4 players test the map and give them to map uploaderthat would be much easy for warp Quote
ZeldaK Posted November 8, 2014 Posted November 8, 2014 I have already seen lots of rubbish maps were accepted although they don't even worth being accepted. Quote
EdoCadovski Posted November 9, 2014 Posted November 9, 2014 add more map uploaderor add like 4 players test the map and give them to map uploaderthat would be much easy for warpgood idea Borz Quote
SDK Posted November 11, 2014 Author Posted November 11, 2014 The irc echos have been moved to new channels, #mrgreen.race and #mrgreen.mix, ignore the topic in #mrgreen F5 shows /mapinfo too now Added switch server button to F9 FPS and pingchecker now moves to spectator instead of kicking Fixed some anti_reconnect errors Quote
ZeldaK Posted November 11, 2014 Posted November 11, 2014 (edited) No, map info must be working only with the command (/map info), almost all the keys in the keyboard are used in the server. Edited November 11, 2014 by ZeldaK Quote
SkyBlue Posted November 11, 2014 Posted November 11, 2014 (edited) Is there a way to fix this? i dont like when the list go to the top everytime i add an upgrade or when i buy a car. ps: sry for the microphone sound, i bought a plane and im testing the turbines in my room. Edited November 11, 2014 by SkyBlue Quote
neox. Posted November 11, 2014 Posted November 11, 2014 I would suggest to add bought cars on /settings on another window, there you will be able to add upgrades to all your cars that you have bought. Quote
Veledrome Posted November 11, 2014 Posted November 11, 2014 Sometimes when I type a message in F3 or set some stuff in f6, when a new map starts, whatever I do does not effect the windows I opened (f6 or f3).So I mean like when I write a private message to someone and a new map starts at that moment, the things I write take effect on the game. So I accidently press my binds or press t and write my private message accidently on consolePlease fix Quote
MoshPit Posted November 11, 2014 Posted November 11, 2014 /map info is in f5 now Good Move Maybe add /getvehid to f5 also then you have all available map info at one command. Quote
/////AMG Posted November 11, 2014 Posted November 11, 2014 /map info is in f5 now Good Move Maybe add /getvehid to f5 also then you have all available map info at one command. +1 Thanks for the idea. Right now i have it at num_mul but not anymore Quote
SDK Posted November 19, 2014 Author Posted November 19, 2014 .dff's are now allowed again if they have no collision size changes Quote
MoshPit Posted November 19, 2014 Posted November 19, 2014 .dff's are now allowed again if they have no collision size changesShould be all .dff's or none. Quote
/////AMG Posted November 19, 2014 Posted November 19, 2014 So how do you know if a dff has different collision sizes? Quote
AfuSensi Posted November 19, 2014 Posted November 19, 2014 .dff's are now allowed again if they have no collision size changesShould be all .dff's or none. Why?It's the collision that's the problem, not the DFF itself. Quote
MoshPit Posted November 20, 2014 Posted November 20, 2014 What is the difference between a .dff with collision and one without? Quote
wooozie Posted November 20, 2014 Posted November 20, 2014 can we have another thread to report bad maps? maybe once all the unplayble ones are gone? the less crap, the better Quote
wooozie Posted November 20, 2014 Posted November 20, 2014 okay, i have a real suggestion. what about turnin mr.green/race into a serious race server with only high quality/oldschool maps? we already got SDK, who seems like the most competent admin there is in mta now (not tryin to asskiss), to handle it. so, why not try to make it a serious racing server? everyone who just wants to have fun, can play on mix, so why not? well, its just a suggestion... Quote
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