Hundred2 Posted October 16, 2009 Share Posted October 16, 2009 That would be TO op.maybe 5 seconds or 3. Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 Heck, put the chance of winning it to 1%, happy? But yeah, too Op. 5-7 seconds would be alright. Quote Link to comment
Hundred2 Posted October 16, 2009 Share Posted October 16, 2009 (edited) I think there should be a special way for each class to get a little health back. Just a little.Commando : a 30%-40% chance for each headshot KILL to heal 3-4 hpSupport: Dunno a special way yet.Medic: Obvious, they only heal themselves anyway.Berserker: Obvious, already has that.Engineer : Each turret kill / Mine kill has a % chance to heal X hp.For balancing issues maybe make it a upgrade you must buy?ad i noticed the Crosshairs dont really show the spread that good. i fired a Magnum 6 times into a wall, and 50% landed OUTSIDE the crosshair (not THAT bad tho ) so the accuracy of the guns is a bit wonky, especially the magnum.And this may sound OP but i just suggest it. maybe imlement a system that makes the "Mysterious Stranger" revolver's damage scale with the difficulty (Easy = normal damage, Normal = small amount of damage more, Hard = More damage, Insane = More more damage.)I mean the crowbar damage does scale with the Difficulty , so why not the revolver you get with mysterious stranger?You are doing a great job making zs better Deluvas Edited October 16, 2009 by Hundred2 Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 Sounds nice. Support, nail each prop, get % or X amount of health back o_O? Quote Link to comment
Damien Posted October 16, 2009 Share Posted October 16, 2009 lol lemon engineer has already enough advantages if they have turret they dont need the healing.[it's annoying enough as it is] Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 lol lemon engineer has already enough advantages if they have turret they dont need the healing.[it's annoying enough as it is]Eehe...But hey, mines are not actually so great. Yuo can swipe em away. Ha-ha?Also, the turret ain't so strong. 20 damage each shot ain't so much, right? Quote Link to comment
Holy Posted October 16, 2009 Share Posted October 16, 2009 once more turret isnt OP iam just the uber engineer Quote Link to comment
Google Hoops Posted October 16, 2009 Share Posted October 16, 2009 Delu are you actually going to do anything 'bout the mines detection 'cause it's really not that great at all.Unless you've already done it, then I'm an ass Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 Mine detection? So they go kaboom easier WHEE. Quote Link to comment
Hundred2 Posted October 16, 2009 Share Posted October 16, 2009 Delu are you actually going to do anything 'bout the mines detection 'cause it's really not that great at all.Unless you've already done it, then I'm an assTranslated: Delu i dont care what you are doing, im the most important person in the world.Fix the mines or die.Also. Shadows loves abusing the stuck command to get past cades and such.Why dont we just ban that retard for a month. Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 Delu are you actually going to do anything 'bout the mines detection 'cause it's really not that great at all.Unless you've already done it, then I'm an assTranslated: Delu i dont care what you are doing, im the most important person in the world.Fix the mines or die.Also. Shadows loves abusing the stuck command to get past cades and such.Why dont we just ban that retard for a month.Err, one addition: Yes, he abuses it, by going a place where you crouch and get near the wall, where there is small place, say !stuck, and it gets you away from there.I saw shadows somehow spawnning into our "human spawn" In maze map.I don't care about tards like him, but, yes ban him. I don't care if its permament or not. He's selfish little brat who says every single time "nooob" When he dies. Then when someone starts to mock him up, he starts to whine even more. Ban him, forever. I don't care. Tards like him should be ignored, but it is already enough. Quote Link to comment
Hundred2 Posted October 16, 2009 Share Posted October 16, 2009 He does everything thats annoyingOld zs: Revolver KS trick (wait until a zomb is damaged and finish him off with a single headshot)New: !stuck abuse and (used to) comeback abuse.Also he always rages on Google , Lemon and Phil when they say something about it.But when i do, he is queit. ._. Quote Link to comment
Lemon! Posted October 16, 2009 Share Posted October 16, 2009 Just ban him. Nobody cares anyway. It's cause you are an admin. We aren't. Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 (edited) Just ban him. Nobody cares anyway. It's cause you are an admin. We aren't.You mean hundred is admin or what � Cause he isnt.I just tested a few maps and i can get outside the normal playable area easiely with cade kit (urbandecay,ravenholm ´n´ more) Edited October 17, 2009 by Holy Quote Link to comment
Hundred2 Posted October 17, 2009 Share Posted October 17, 2009 To clear some confusion for some people. im not admin ok?And agree with holy. prop/cade near edge of map + spam !stuck bind = outside of map Quote Link to comment
Silver Dot Posted October 17, 2009 Share Posted October 17, 2009 Just ban him. Nobody cares anyway. It's cause you are an admin. We aren't.Appertnly you care. Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 (edited) I know Deluvas is working or already finished the stuck command but with cades that just the fault of the mappers if they add ways to get outside Edited October 17, 2009 by Holy Quote Link to comment
Silver Dot Posted October 17, 2009 Share Posted October 17, 2009 Stuck should only be enabled for humans, zombies don't really have anything to lose. Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 true silver there not really a sense for it Quote Link to comment
Lemon! Posted October 18, 2009 Share Posted October 18, 2009 Since they can respawn again and again....I think there is a possibility of getting behind those "Bars" On that sewer map. You know, lots of pipes, people camp.I don't know, I think I saw someone there. Maybe it was just my imagination. Quote Link to comment
Hundred2 Posted October 18, 2009 Share Posted October 18, 2009 Since they can respawn again and again....I think there is a possibility of getting behind those "Bars" On that sewer map. You know, lots of pipes, people camp.I don't know, I think I saw someone there. Maybe it was just my imagination.I can jump out of subversive if i want.Thats how easy !stuck can be abused.and zombies can just EXPLODE themselves (Kill < Explode)O well Quote Link to comment
Holy Posted October 18, 2009 Share Posted October 18, 2009 On sewer i know theres a heart beat that zombies sometimes see in the wall but its not really a player its like the "ghosts" of connecting people and the annoying thing is my turret keep shooting them. Quote Link to comment
Chainsawman17 Posted October 18, 2009 Share Posted October 18, 2009 (edited) Sometimes I experience with the engineer tower, that it cant decides his target and it's just turning around without shooting ...can be very annoying, but it doesnt happen often.Bad for humans, good for zombies Edited October 18, 2009 by Chainsawman17 Quote Link to comment
Lemon! Posted October 18, 2009 Share Posted October 18, 2009 Or when you are a zombie, you see the "heartbeat" You go there, and there's nothing expect that. It's lame. Quote Link to comment
Holy Posted October 18, 2009 Share Posted October 18, 2009 the turret will change anyway at next update (if everything runs without a problem) Quote Link to comment
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