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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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Posted

FIX

Wraiths may not move when hitting possibly visible when thay attack to

their meant to be ninja not samurai

samurai? isn't that the one that it should be? cuz everyone knows no one can kill ninjas... only CHUCK NORRIS!

Posted

The point is that Wraiths are not main attack class like normal zombies, they suppose to be a ninja class so you have to move stealthy behind someone and then attack, not raping huge amounts of humans while moving and being invisble

Posted

The point is that Wraiths are not main attack class like normal zombies, they suppose to be a ninja class so you have to move stealthy behind someone and then attack, not raping huge amounts of humans while moving and being invisble

So ninja not samurai xD

Posted (edited)

Fresh update on SVN:

  • Tweaked damage scaling system (now with 99% more teamwork!)
  • Implemented Clavus' SWEP Construction Kit's code into weapon's base
  • Engineers now cant put mines near cades
  • Slightly increased health for first 2 zombies
  • Increased health penalty for suiciders and for other guys who like to die at the round start
  • Slightly decreased damage for Axe and Crowbar (because of damage scaling)
  • Slightly increased health gaining for berserker
  • Increased recoil and slightly decreased damage for m249
  • Tweaked ironsights for Dual Elites
  • Slightly decreased damage and rate of fire for Pulse Rifle
  • Ethereals now cant move while attacking
  • Increased amount of ammo for M3 at the player's spawn
  • Tweaked design for cade kit

zsvillagehousefinal0063.jpg

Edited by NECROSSIN
Posted

I dislike the "You are dead. Not a big suprise!" at the end.

Just because I'm bad at this doesn't mean the programmer has got to acknowledge it again.

Haha, I always loved it, I think it was Hundred that said it as first and then it got into the game.

Posted

I dislike the "You are dead. Not a big suprise!" at the end.

Just because I'm bad at this doesn't mean the programmer has got to acknowledge it again.

Haha, I always loved it, I think it was Hundred that said it as first and then it got into the game.

You remember well mah boi.

Posted

I'd like an option to disable weapon upgrades.

When I receive a Glock 3, I will tick "Disable Weapon upgrade", and I will be able to keep that weapon without fear of losing it for a crappy magnum. :D

I've made a quick draw of my solution, a menu that sets wich weapon you prefer.

The weapons at the top won't get changed with weapons under it, for example you would keep your Deagle if you get a Glock.

21x26b.jpg

Posted

Only put the good weapons on top.

Bad weapons dissapear from ZS.

Might as well remove all weapons and keep 1 shotgun, 1 smg , 1 pistol , 1 melee weapon ect in the game.

There still will be the random system, but if the system chooses a weapon that's below your current one on the list, it won't change.

Posted

I'd like an option to disable weapon upgrades.

When I receive a Glock 3, I will tick "Disable Weapon upgrade", and I will be able to keep that weapon without fear of losing it for a crappy magnum. :D

I've made a quick draw of my solution, a menu that sets wich weapon you prefer.

The weapons at the top won't get changed with weapons under it, for example you would keep your Deagle if you get a Glock.

21x26b.jpg

damn you and your mad paint skills still impress me :V

Posted

Only put the good weapons on top.

Bad weapons dissapear from ZS.

Might as well remove all weapons and keep 1 shotgun, 1 smg , 1 pistol , 1 melee weapon ect in the game.

Or change the weapons to be actual side-grades that appeal to different people.

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