Griffon Posted January 14, 2011 Share Posted January 14, 2011 FIXWraiths may not move when hitting possibly visible when thay attack totheir meant to be ninja not samurai Quote Link to comment
Weo Posted January 15, 2011 Share Posted January 15, 2011 FIXWraiths may not move when hitting possibly visible when thay attack totheir meant to be ninja not samuraisamurai? isn't that the one that it should be? cuz everyone knows no one can kill ninjas... only CHUCK NORRIS! Quote Link to comment
Lipton Posted January 15, 2011 Share Posted January 15, 2011 The point is that Wraiths are not main attack class like normal zombies, they suppose to be a ninja class so you have to move stealthy behind someone and then attack, not raping huge amounts of humans while moving and being invisble Quote Link to comment
Griffon Posted January 15, 2011 Share Posted January 15, 2011 The point is that Wraiths are not main attack class like normal zombies, they suppose to be a ninja class so you have to move stealthy behind someone and then attack, not raping huge amounts of humans while moving and being invisbleSo ninja not samurai xD Quote Link to comment
NECROSSIN Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) Fresh update on SVN:Tweaked damage scaling system (now with 99% more teamwork!)Implemented Clavus' SWEP Construction Kit's code into weapon's baseEngineers now cant put mines near cadesSlightly increased health for first 2 zombiesIncreased health penalty for suiciders and for other guys who like to die at the round startSlightly decreased damage for Axe and Crowbar (because of damage scaling)Slightly increased health gaining for berserkerIncreased recoil and slightly decreased damage for m249Tweaked ironsights for Dual ElitesSlightly decreased damage and rate of fire for Pulse RifleEthereals now cant move while attackingIncreased amount of ammo for M3 at the player's spawnTweaked design for cade kit Edited January 15, 2011 by NECROSSIN Quote Link to comment
Doubleedge Posted January 15, 2011 Share Posted January 15, 2011 That's great, now we wont have much problems with the ethereals. Quote Link to comment
Albino_Gunner Posted January 15, 2011 Share Posted January 15, 2011 Great job necro but do iron sights actualy tighten crossairs now or not? Quote Link to comment
Botervloot Posted January 15, 2011 Share Posted January 15, 2011 I dislike the "You are dead. Not a big suprise!" at the end.Just because I'm bad at this doesn't mean the programmer has got to acknowledge it again. Quote Link to comment
Griffon Posted January 15, 2011 Share Posted January 15, 2011 I think cade kits need a bit more tweakingmake the center fix point bar thing a bit bigger atleast Quote Link to comment
Lipton Posted January 16, 2011 Share Posted January 16, 2011 Awesome job NECRO, as usual Quote Link to comment
Holy Posted January 16, 2011 Share Posted January 16, 2011 I dislike the "You are dead. Not a big suprise!" at the end.Just because I'm bad at this doesn't mean the programmer has got to acknowledge it again.Haha, I always loved it, I think it was Hundred that said it as first and then it got into the game. Quote Link to comment
Hundred2 Posted January 16, 2011 Share Posted January 16, 2011 I dislike the "You are dead. Not a big suprise!" at the end.Just because I'm bad at this doesn't mean the programmer has got to acknowledge it again.Haha, I always loved it, I think it was Hundred that said it as first and then it got into the game.You remember well mah boi. Quote Link to comment
Weo Posted January 16, 2011 Share Posted January 16, 2011 YES ethernal noobs are going to die now next will be zombine nade spammers? Quote Link to comment
Guest Posted January 16, 2011 Share Posted January 16, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Holy Posted January 16, 2011 Share Posted January 16, 2011 I'd like an option to disable weapon upgrades.When I receive a Glock 3, I will tick "Disable Weapon upgrade", and I will be able to keep that weapon without fear of losing it for a crappy magnum. I've made a quick draw of my solution, a menu that sets wich weapon you prefer. The weapons at the top won't get changed with weapons under it, for example you would keep your Deagle if you get a Glock. Quote Link to comment
Hundred2 Posted January 16, 2011 Share Posted January 16, 2011 Only put the good weapons on top.Bad weapons dissapear from ZS.Might as well remove all weapons and keep 1 shotgun, 1 smg , 1 pistol , 1 melee weapon ect in the game. Quote Link to comment
Holy Posted January 16, 2011 Share Posted January 16, 2011 Only put the good weapons on top.Bad weapons dissapear from ZS.Might as well remove all weapons and keep 1 shotgun, 1 smg , 1 pistol , 1 melee weapon ect in the game.There still will be the random system, but if the system chooses a weapon that's below your current one on the list, it won't change. Quote Link to comment
Pufulet Posted January 16, 2011 Share Posted January 16, 2011 I'd like an option to disable weapon upgrades.When I receive a Glock 3, I will tick "Disable Weapon upgrade", and I will be able to keep that weapon without fear of losing it for a crappy magnum. I've made a quick draw of my solution, a menu that sets wich weapon you prefer. The weapons at the top won't get changed with weapons under it, for example you would keep your Deagle if you get a Glock.damn you and your mad paint skills still impress me Quote Link to comment
Clavus Posted January 16, 2011 Share Posted January 16, 2011 Only put the good weapons on top.Bad weapons dissapear from ZS.Might as well remove all weapons and keep 1 shotgun, 1 smg , 1 pistol , 1 melee weapon ect in the game.Or change the weapons to be actual side-grades that appeal to different people. Quote Link to comment
NECROSSIN Posted January 17, 2011 Author Share Posted January 17, 2011 Possible solution against grenade spammers: Quote Link to comment
stalker-dude(nl) Posted January 17, 2011 Share Posted January 17, 2011 That looks pretty cool, would make the game more hectic.:]I don't know if it would stop the grenade spammers though... hmm Quote Link to comment
Guest Posted January 17, 2011 Share Posted January 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Lipton Posted January 17, 2011 Share Posted January 17, 2011 Yes i like that Rage idea, and i also like the idea of prefered weapons Quote Link to comment
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