* Fixed propkilling - What's bullshot good for now :C * Reduced survival time - OK I guess... It was very easy to survive in the old IW, but w/e * Behemoth now gets switched after 10 deaths - Well, this is the part of the new update that bothered me the most. New people who's not good as behemoth won't have a chance, they won't get any practice :/ + it makes everyone afraid to die, as they only have 10 lives. * Changed speed mode blur - Good * Mines take a little longer to activate - Guess that's fine, you won't get those annoying moments where the lasthuman just place a mine and everyone dies.. * Improved networking on turret tool and sniper scopes - Didn't notice any diffrence in sniping? Otherwise, it's great ^^ * Made Touchdown shop item more effective - I might buy that shit now * Turrets now auto-restore (VERY) slowly - No no no no :[ Server was already crowded with noobs that can't play, so it ends up with 8 experimentals and 2 supports -.- Experimentals needs to be way harder to play, you should make the turret more powerfull, but you have to aim manually or something, so it requires some skill. * Experimentals regenerate suit power faster - I guess that's ok, easier to play experimental, without making it more noob-ish * Added Warghoul master loadout with new trap weapon - I don't really like the idea of adding new classes, but this is what everyone wants, so I'm kinda happy you added that one ^^ Glad you made it weak though, because the achievement is really easy to get * Added new achievement, Zombie Ninja - I love new achievements But why is it called Zombie Ninja when it's not for zombie class? ;P I don't think this new update really improved the game... Infected Wars is awesome, it just needs bug fixing, not changing.