Deluvas Posted November 8, 2009 Author Posted November 8, 2009 I did implement that in my next update Quote
kuszkusz Posted November 8, 2009 Posted November 8, 2009 So it's not implemented yet...it explains my confusion . Ak with 36 bullets...poor zombies. Quote
Deluvas Posted November 8, 2009 Author Posted November 8, 2009 I'll also try to think up a method to balance the game ... Quote
Hundred2 Posted November 8, 2009 Posted November 8, 2009 So it's not implemented yet...it explains my confusion . Ak with 36 bullets...poor zombies. 6 bullets dont make THAT much of a difference.Its more the damage boost Quote
Chikennugget1 Posted November 8, 2009 Posted November 8, 2009 (edited) @ Hundy, yeah Half life song was the best.I have it in my musics :>halflife_v2.mp3As Half life song? Edited November 8, 2009 by Chikennugget1 Quote
Nublin.Draco Posted December 11, 2009 Posted December 11, 2009 @ Hundy, yeah Half life song was the best.I have it in my musics :>halflife_v2.mp3As Half life song? I agree with the music maybe the halo theme song for when your running around. We need to change the music for last human. Heard it to many times.. i will try and find a song on youtube. Quote
Clavus Posted December 11, 2009 Posted December 11, 2009 Just replace it for yourself. Reload a good default. Quote
Hundred2 Posted December 11, 2009 Posted December 11, 2009 Yup its easy to do.Replace the file lasthuman_fixed with a music of your choice (rename it and copy n paste it over the old LH song)C:\Program Files (x86 when using 64-bit)\Steam\steamapps\[steamnamehere]\garrysmod\garrysmod\soundI do agree with the half life music tho.Those beats (Dun dun dun) get damm boring after a while. the half-life song gave some atmospere. Quote
AFlailingRetard Posted December 24, 2009 Posted December 24, 2009 (edited) Maybe for last human you could have more than one song and have one play randomly... that would add some variety.Maybe: Two steps from hell - Nemesis Two steps from hell - ASAP (Maybe some more... I'll look around see what i can find)Edit: You could have a differnt song for each class... depending on which class is last human a different song palys for LH Edited December 24, 2009 by AFlailingRetard Quote
Sneed Posted December 24, 2009 Posted December 24, 2009 Maybe for last human you could have more than one song and have one play randomly... that would add some variety.its not that hard to change it like i did changed my last human song 1 time a week now that i checked i have still my awesome song Quote
AFlailingRetard Posted December 24, 2009 Posted December 24, 2009 Yes ive chaged mine too...but still ts repetative. just addong a couple more songs i think would help greatly. Quote
Deluvas Posted December 24, 2009 Author Posted December 24, 2009 (edited) Some update screenshots..The endgame scoreboard needs update . It displays wrong data .. but votemap works. Fixed the map not loading. (That's because there wasn't any map on the gameserver, but it was on the download ..).New score system : At the moment, quick redeem at 8 points, 12 normal redeem.For every brain you get, you receive 2 points. If it's propkill, you get 3 points. Zombine class is currently disabled.Classes update and tweaking in the near future ....and arrow too!EDIT: You can win the game as human if you put yours brains to work! Use the tools you get or ask someone to barricade the right spot. Don't barricade yourself if you can't get to Supply Crates! ( Health / Ammo / Weapons ) Edited December 24, 2009 by Deluvas Quote
Clavus Posted December 24, 2009 Posted December 24, 2009 ..and arrow too!Maybe you should keep it simple and just draw a 2D arrow instead of a 3D model. Much easier and useful enough. Quote
Sneed Posted December 25, 2009 Posted December 25, 2009 Some update screenshots..The endgame scoreboard needs update . It displays wrong data .. but votemap works. Fixed the map not loading. (That's because there wasn't any map on the gameserver, but it was on the download ..).New score system : At the moment, quick redeem at 8 points, 12 normal redeem.For every brain you get, you receive 2 points. If it's propkill, you get 3 points. Zombine class is currently disabled.Classes update and tweaking in the near future ....and arrow too!EDIT: You can win the game as human if you put yours brains to work! Use the tools you get or ask someone to barricade the right spot. Don't barricade yourself if you can't get to Supply Crates! ( Health / Ammo / Weapons )Dude, you should take a break XD Quote
Deluvas Posted December 25, 2009 Author Posted December 25, 2009 (edited) Yes, Sneed .. I should take a break .. But I can stop thinking about each one of those players that doesn't like the changes .. and I have to agree with them .. Some things are right, some aren't .. I personally believe this update should have been the first that happened to the game. I also believe this will improve, since I did the hard part (cleaning as much code as I could) .. Also, you have to test stuff ( I test them with 2 computers ) .. and interact - Client / Server, etc..I won't give up until the game is proper.. Edited December 25, 2009 by Deluvas Quote
Hundred2 Posted December 25, 2009 Posted December 25, 2009 (edited) Hmm first i hated the new brain system But after thinkin i like it now. Good work on the update Found a few bugz. (Dont we love them?)Classes dont level up. (Im stuck at lvl 0 engineer and i have 60/60 cades and 150/150 mines.Healing doesnt give points.Mines dont even try to explode. Edited December 25, 2009 by Hundred2 Quote
Botervloot Posted December 25, 2009 Posted December 25, 2009 Add an option to turn off the colour correction.It's one of the main reasons why I don't play this anymore, it's trippy as hell. Quote
Hundred2 Posted December 25, 2009 Posted December 25, 2009 The new propkill system is epic Whats new ? Quote
CarPileUp Posted December 25, 2009 Posted December 25, 2009 (edited) The new propkill system is epic Whats new ?You can carry props (crates, tires ....) when you look on a prop and press E. It disappears and you can throw them with Mouse 2. Sometimes it's really annyoing and unfair Edited December 25, 2009 by car-pile-up Quote
Hundred2 Posted December 25, 2009 Posted December 25, 2009 Omfg holy shit.That makes Poison zombies super deadly if they can pick up a barrel and take it with him.Kewl.And no more propstealing 8D Quote
AFlailingRetard Posted December 25, 2009 Posted December 25, 2009 love the new update. obviuosly some bugs but what do you expect? yeah, after some bug fixes and tweaks this game is going to be really polished . keep up the good work dev team but dont overwork yourselves! Quote
Deluvas Posted December 25, 2009 Author Posted December 25, 2009 The new propkill system is epic Whats new ?You can carry props (crates, tires ....) when you look on a prop and press E. It disappears and you can throw them with Mouse 2. Sometimes it's really annyoing and unfair That's why I clamped the prop damage to 40% of the player's maximum health.. Quote
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